正文
PhotonServer新增应用的配置
小程序:扫一扫查出行
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【扫一扫了解最新限行尾号】
复制小程序
一,如下代码配置
<MyGameInstance
MaxMessageSize=""
MaxQueuedDataPerPeer=""
PerPeerMaxReliableDataInTransit=""
PerPeerTransmitRateLimitKBSec=""
PerPeerTransmitRatePeriodMilliseconds=""
MinimumTimeout=""
MaximumTimeout=""
DisplayName="MyGame"
>
<!-- OverrideApplication表示加载下面定义的Applications的名字如下MyGame1, -->
<UDPListeners>
<UDPListener
IPAddress="0.0.0.0"
Port=""
OverrideApplication="MyGame1">
</UDPListener>
</UDPListeners>
<TCPListeners>
<TCPListener
IPAddress="0.0.0.0"
Port=""
PolicyFile="Policy\assets\socket-policy.xml"
InactivityTimeout=""
OverrideApplication="MyGame1"
>
</TCPListener>
</TCPListeners>
<Runtime
Assembly="PhotonHostRuntime, Culture=neutral"
Type="PhotonHostRuntime.PhotonDomainManager"
UnhandledExceptionPolicy="Ignore">
</Runtime> <!-- Default表示默认加载的应用 如加载下面Application的MyGame1-->
<Applications Default="MyGame1"> <!--BaseDirectory文件夹。Assembly程序集。Type那个类为起始类-->
<Application
Name="MyGame1"
BaseDirectory="MyGameServer"
Assembly="MyGameServer"
Type="MyGameServer.MyGameServer"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config">
</Application> </Applications>
</MyGameInstance>
二,log4net的配置,选择为始终复制,这样才会生成到输出目录