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vb.net编写的贪吃蛇游戏,带代码的
需用VB实现,代码如下
'定义蛇的运动速度枚举值
Private Enum tpsSpeed
QUICKLY = 0
SLOWLY = 1
End Enum
'定义蛇的运动方向枚举值
Private Enum tpsDirection
D_UP = 38
D_DOWN = 40
D_LEFT = 37
D_RIGHT = 39
End Enum
'定义运动区域4个禁区的枚举值
Private Enum tpsForbiddenZone
FZ_TOP = 30
FZ_BOTTOM = 5330
FZ_LEFT = 30
FZ_RIGHT = 5730
End Enum
'定义蛇头及身体初始化数枚举值
Private Enum tpsSnake
SNAKEONE = 1
SNAKETWO = 2
SNAKETHREE = 3
SNAKEFOUR = 4
End Enum
'定义蛇宽度的常量
Private Const SNAKEWIDTH As Integer = 100
'该过程用于显示游戏信息
Private Sub Form_Load()
Me.Show
Me.lblTitle = "BS贪食蛇 — (版本 " App.Major "." App.Minor "." App.Revision ")"
Me.Caption = Me.lblTitle.Caption
frmSplash.Show 1
End Sub
'该过程用于使窗体恢复原始大小
Private Sub Form_Resize()
If Me.WindowState 1 Then
Me.Caption = ""
Me.Height = 6405 '窗体高度为 6405 缇
Me.Width = 8535 '窗体宽度为 8535 缇
Me.Left = (Screen.Width - Width) \ 2
Me.Top = (Screen.Height - Height) \ 2
End If
End Sub
'该过程用于重新开始开始游戏
Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox("您确认要重新开始游戏吗?", 4 + 32, "BS贪食蛇")
If msg = 6 Then Call m_subGameInitialize
End Sub
'该过程用于暂停/运行游戏
Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
If Me.chkPause.Caption = "暂停游戏(P)" Then
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Enabled = False
Me.lblPauseLab.Visible = True
Me.chkPause.Caption = "继续游戏(R)"
Else
Me.tmrSnakeMove.Enabled = True
Me.tmrGameTime.Enabled = True
Me.picMoveArea.Enabled = True
Me.lblPauseLab.Visible = False
Me.chkPause.Caption = "暂停游戏(P)"
End If
End Sub
'该过程用于显示游戏规则
Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox " BS贪食蛇:一个规则最简单的趣味游戏,您将用键盘" Chr(13) _
"上的4个方向键来控制蛇的运动方向。在运动过程中蛇" Chr(13) _
"不能后退,蛇的头部也不能接触到运动区域的边线以外" Chr(13) _
"和蛇自己的身体,否则就游戏失败。在吃掉随机出现的" Chr(13) _
"果子后,蛇的身体会变长,越长难度越大。祝您好运!!", 0 + 64, "游戏规则"
End Sub
'该过程用于显示游戏开发信息
Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox "BS贪食蛇" "(V-" App.Major "." App.Minor "版本)" Chr(13) Chr(13) _
"" Chr(13) Chr(13) _
"由PigheadPrince设计制作" Chr(13) _
"CopyRight(C)2002,BestSoft.TCG", 0, "关于本游戏"
End Sub
'该过程用于退出游戏
Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")
Select Case msg
Case 6
End
Case 7
Me.chkWindowButton(2).Value = 0
Exit Sub
End Select
End Sub
'该过程用于拖动窗体_(点击图标)
Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
ReleaseCapture
SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0
End Sub
'该共用过程用于处理窗体控制按钮组的相关操作_(锁定、最小化、退出)
Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)
If Button 1 Then Exit Sub
Select Case Index
Case 0 '锁定窗体
If Me.chkWindowButton(0).Value = 1 Then
Me.imgWindowTop.BorderStyle = 0
Me.imgWindowTop.Enabled = False
Else
Me.imgWindowTop.BorderStyle = 1
Me.imgWindowTop.Enabled = True
End If
Case 1 '最小化
Me.WindowState = 1
Me.chkWindowButton(1).Value = 0
Me.Caption = "BS贪食蛇 — (V-" App.Major "." App.Minor "版本)"
Case 2 '退出
Beep
msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")
Select Case msg
Case 6
End
Case 7
Me.chkWindowButton(2).Value = 0
Exit Sub
End Select
End Select
End Sub
'该过程用于设置蛇运动速度的快慢
Private Sub hsbGameSpeed_Change()
Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value
End Sub
'该过程用于通过键盘的方向键改变蛇的运动方向
Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)
Select Case g_intDirection
Case D_UP
If KeyCode = D_DOWN Then Exit Sub
Case D_DOWN
If KeyCode = D_UP Then Exit Sub
Case D_LEFT
If KeyCode = D_RIGHT Then Exit Sub
Case D_RIGHT
If KeyCode = D_LEFT Then Exit Sub
End Select
g_intDirection = KeyCode
End Sub
'该计时循环过程用于计算游戏耗费的秒数并显示
Private Sub tmrGameTime_Timer()
g_lngGameTime = g_lngGameTime + 1
Me.lblGameTime.Caption = g_lngGameTime "秒"
End Sub
'该计时循环过程用于控制蛇的行动轨迹
Private Sub tmrSnakeMove_Timer()
Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long
Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long
Randomize
Me.picMoveArea.SetFocus
Me.picMoveArea.Cls
'确认蛇头的运动方向并获取新的位置
Select Case g_intDirection
Case D_UP '向上运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH
Case D_DOWN '向下运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH
Case D_LEFT '向左运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
Case D_RIGHT '向右运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
End Select
'根据新的位置绘制蛇头
lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX
lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY
lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color
Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor
'移动蛇身体其他部分的位置
For i = 2 To g_intSnakeLength
g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX
g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY
lngSnakeX = g_udtSnake(i).Snake_CurX
lngSnakeY = g_udtSnake(i).Snake_CurY
lngSnakeColor = g_udtSnake(i).Snake_Color
Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor
Next i
'更新蛇旧的坐标位置
For j = 1 To g_intSnakeLength
g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX
g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY
Next j
'判断蛇在移动中是否到了禁区而导致游戏失败
If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
Beep
MsgBox "您的蛇移动到了禁区,游戏失败!", 0 + 16, "BS贪食蛇"
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Visible = False
Exit Sub
End If
'判断蛇在移动中是否碰到了自己的身体而导致游戏失败
If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
Beep
MsgBox "您的蛇在移动中碰到了自己的身体,游戏失败!", 0 + 16, "BS贪食蛇"
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Visible = False
Exit Sub
End If
'判断蛇是否吃到了果子
If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
'累加玩家的得分并刷新得分显示
g_intPlayerScore = g_intPlayerScore + 1
Me.lblYourScore.Caption = g_intPlayerScore "分"
Call m_subAddSnake '加长蛇的身体
Call m_subGetPoint '获取下一个果子的位置和颜色
Else
'绘制果子
lngPointX = g_udtPoint.Point_X
lngPointY = g_udtPoint.Point_Y
lngPointColor = g_udtPoint.Point_Color
Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor
End If
End Sub
'该私有子过程用于初始化游戏
Private Sub m_subGameInitialize()
Erase g_udtSnake '清空蛇的结构数组
g_intPlayerScore = 0 '清空玩家的得分
g_lngGameTime = 0 '清空游戏耗费的秒数
g_intDirection = D_DOWN '设定蛇的初始运动方向为下
g_intSnakeLength = 4 '设定蛇的初始长度
ReDim g_udtSnake(1 To g_intSnakeLength) '重新定义蛇的长度
'定义蛇头部的数据
With g_udtSnake(SNAKEONE)
.Snake_OldX = 530
.Snake_OldY = 530
.Snake_Color = vbBlack
End With
'定义蛇身第2节的数据
With g_udtSnake(SNAKETWO)
.Snake_OldX = 530
.Snake_OldY = 430
.Snake_Color = vbGreen
End With
'定义蛇身第3节的数据
With g_udtSnake(SNAKETHREE)
.Snake_OldX = 530
.Snake_OldY = 330
.Snake_Color = vbYellow
End With
'定义蛇身第4节的数据
With g_udtSnake(SNAKEFOUR)
.Snake_OldX = 530
.Snake_OldY = 230
.Snake_Color = vbRed
End With
Me.picMoveArea.Visible = True
Me.lblYourScore.Caption = g_intPlayerScore "分"
Me.lblGameTime.Caption = g_lngGameTime "秒"
Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value
Me.tmrSnakeMove.Enabled = True
Me.tmrGameTime.Enabled = True
Call m_subGetPoint '获取第一个果子的位置和颜色
End Sub
VB.Net猜字小游戏源代码。
这并不难vb.net好玩的源码,但程序肯定很长,其实,只要你已经学会了VB,这个问题并不难,但只是懒惰。,你应该自己编vb.net好玩的源码的,遇到问题,我们要问,请不要问。
锤子,图片显示和隐藏的Visible属性设置为指示的出现和消失的仓鼠,您可以使用自定义鼠标。
求一个VB.NET进行局域网内UDP广播的源代码例子
给你个udp多播例子vb.net好玩的源码,广播不是很清楚vb.net好玩的源码,呵呵
Imports System.Net
Imports System.Net.Sockets
Imports System.Text
Public Class Form1
Inherits System.Windows.Forms.Form
Dim port As String
Dim ipadd As String
Dim ipend As IPEndPoint
Dim sendudp As New UdpClient()
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) _
Handles Button1.Click
Dim ipadress As IPAddress
ipadress = IPAddress.Parse(TextBox1.Text)
'sendport = Int32.Parse(TextBox2.Text)
'ipend = New IPEndPoint(ipadress, sendport)
Try
sendudp.JoinMulticastGroup(ipadress)
MessageBox.Show("启动完成vb.net好玩的源码!")
Catch ex As Exception
MessageBox.Show(ex.Message)
End Try
End Sub
求vb.net的源代码,最好说明其解决问题,越多越好,满意加50分。
下面这段代码,是我用来计算每个月存500元进银行,连续30年,最后连本带利能有多少钱。这里面涉及复利计算。界面中右边的文本框用来输出每一次计算的结果。
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim nianxian As Integer '年限变量
Dim dingcun As Integer '定存变量
Dim fuli_big As Long '大复利
Dim fuli_small As Long '小复利
Dim i As Integer '循环变量
Dim DATAstring As String '数据字符串
nianxian = Val(年限_TextBox.Text)
dingcun = Val(定存_TextBox.Text)
DATAstring = ""
For i = 1 To nianxian
fuli_small = dingcun * (1 + 0.1875)
dingcun = fuli_small
fuli_big = fuli_big + fuli_small
DATAstring = DATAstring + "[" + Trim(Str(i)) + "]" + Str(fuli_big) + Chr(13) + Chr(10)
'DATAstring = DATAstring + "[" + Trim(Str(i)) + "]" + Str(fuli_small) + Chr(13) + Chr(10)
Next
'fuli_big = fuli_small
TextBox1.Text = DATAstring
结果_TextBox.Text = Str(fuli_big) + "元"
End Sub
求助一个vb.net开发的闹铃源代码,要能自定义铃声的那种
添加一个timer控件,隔一秒(Interval = 1000)对照一次本地时间和指定的时间,如果相同就执行铃声,并停止对照。 或者启动时取得本地时间,没一秒把这时间加1秒,直到加到指定的时间执行铃声,并停止加。 播放mp3的代码 System.Runtime.InteropServices.DllImport("winmm.dll", _ CharSet:=System.Runtime.InteropServices.CharSet.Auto) _Private Shared Function mciSendString(ByVal command As String, _ ByVal buffer As System.Text.StringBuilder, _ ByVal bufferSize As Integer, ByVal hwndCallback As IntPtr) As IntegerEnd FunctionPrivate aliasName As String = "MediaFile"'点击Button1(变成到指定时间就可以Private Sub Button1_Click(ByVal sender As Object, _ ByVal e As EventArgs) Handles Button1.Click '要播放的文件比如在C:\music.mp3 Dim fileName As String = "C:\music.mp3" Dim cmd As String '打开文件代码 cmd = "open """ + fileName + """ type mpegvideo alias " + aliasName If mciSendString(cmd, Nothing, 0, IntPtr.Zero) 0 Then Return End If '播放 cmd = "play " + aliasName mciSendString(cmd, Nothing, 0, IntPtr.Zero)End Sub'点击Button2停止播放(根据你自己的情况,比如建一个停止的按钮Private Sub Button2_Click(ByVal sender As Object, _ ByVal e As System.EventArgs) Handles Button2.Click Dim cmd As String '播放中音乐停止 cmd = "stop " + aliasName mciSendString(cmd, Nothing, 0, IntPtr.Zero) '关闭 cmd = "close " + aliasName mciSendString(cmd, Nothing, 0, IntPtr.Zero)End Sub
求双人对战俄罗斯方块源代码(VB.NET)谢谢了,大神帮忙啊
楼主你好,由于输入内容有限,只能输入这么多 public void do_chang(int x, int y){ //移动 int i; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; ity+=y;itx+=x; //参照点位置移动 for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true; if(y==1)++nextnum; //下落次数 } public bool will_chang(int x, int y){ //测试能否移动 int i,tempitx,tempity; bool falg=false; tempitx=itx; tempity=ity; tempitx+=x; tempity+=y; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; for(i=0;i4;i++){ if (tempitx+it[i,0]1 || tempitx+it[i,0]=11) falg=true; //X越界 if (tempity+it[i,1]1 || tempity+it[i,1]=21) falg=true; //Y越界 if (map[it[i,1]+tempity,it[i,0]+tempitx]) falg=true; //有阻碍物 } for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true; if(falg)return false; return true; } public void do_up(){ //变形 int i; string temp; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; if(++trndY=4)trndY=0; temp = source[trndX,trndY]; for(i=0;i4;i++){ it[i,0]=temp[i*2]-'0'; it[i,1]=temp[(i+1)*2-1]-'0'; map[it[i,1]+ity,it[i,0]+itx]=true; } } public bool will_up(){ //测试能否变形 int i,temprndY; bool falg=false; int[,] tempit = new int[4,2]; string temp; temprndY=rndY; if(++temprndY=4)temprndY=0; temp=source[rndX,temprndY];//获取下一个方块资源 for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false;//先使当前方块消失 //虚变形 for(i=0;i4;i++){ tempit[i,0]=temp[i*2]-'0'; tempit[i,1]=temp[(i+1)*2-1]-'0'; if (itx+tempit[i,0]=0 || itx+tempit[i,0]=11) falg=true; //X越界 if (ity+tempit[i,1]=0 || ity+tempit[i,1]=21) falg=true; //Y越界 if (map[tempit[i,1]+ity,tempit[i,0]+itx]) falg=true; //有阻碍物 } for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true;//还原消失方块 if(falg)return false; return true; } public void do_ini(){ //每个方块的初使化 string temp; itx=3;ity=0; //参考坐标值 nextnum=0; //下落次数初使化 trndX=rndX; trndY=rndY; rndX = rnd.Next(0,6); rndY = rnd.Next(0,3); temp=source[trndX,trndY]; for(int i=0;i4;i++){ it[i,0]=temp[i*2]-'0'; it[i,1]=temp[(i+1)*2-1]-'0'; } }
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