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五子棋复盘代码java 简单五子棋编程java
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用eclipse编写一个基于java的五子棋(与电脑对弈)
基于java的五子棋:
主要功能代码如下:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Main extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
JButton[][] point=new JButton[40][40];
int[][] state=new int[40][40];
int[][] value=new int[40][40];
int[] place=new int[2];
public Main(){
this.setTitle("五子棋");
this.setBounds(100,10,1000,1000);
this.setLayout(new GridLayout(30,30));
int i,j;
for(i=0;i=39;i++){
for(j=0;j=39;j++){
state[i][j]=0;
value[i][j]=0;
}
}
for(i=5;i=34;i++){
for (j=5;j=34;j++){
point[i][j]=new JButton("");
this.add(point[i][j]);
point[i][j].addActionListener(this);
}
}
this.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
int i,j;
for(i=5;i=34;i++){
for(j=5;j=34;j++){
if(e.getSource()==point[i][j]){
point[i][j].setBackground(Color.RED);
state[i][j]=1;
point[i][j].setEnabled(false);
value[i][j]=0;
}
}
}
public static void main(String[] args)throws NullPointerException{
new Main();
}
else if(((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==0))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==0))||
((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==0))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==0))|| //空红空
((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==0))||
((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==0))||
((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==0))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==1)(state[i][j+3]==2))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==1)(state[i][j-3]==2))||
((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==1)(state[i+3][j]==2))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==1)(state[i-3][j]==2))|| //空红红蓝型
((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==1)(state[i+3][j+3]==2))||
((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==1)(state[i+3][j-3]==2))||
((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==1)(state[i-3][j+3]==2))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==1)(state[i-3][j-3]==2))){
value[i][j]=2;
return value[i][j];
}
else if(((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==0))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==0))||
((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==0))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==0))||
((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==0))||
((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==0))||
((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==0))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==2)(state[i][j+3]==1))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==2)(state[i][j-3]==1))||
((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==2)(state[i+3][j]==1))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==2)(state[i-3][j]==1))||
((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==2)(state[i+3][j+3]==1))||
((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==2)(state[i+3][j-3]==1))||
((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==2)(state[i-3][j+3]==1))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==2)(state[i-3][j-3]==1))){
value[i][j]=1;
return value[i][j];
}
else{
value[i][j]=0;
return value[i][j];
}
}
public int[] largestValue(int[][] value){
int max,i,j,l,k;
l=0;k=0;
max=0;
for(i=5;i34;i++){
for(j=5;j34;j++){
if(maxvalue[i][j]){
max=value[i][j];
place[0]=i;
place[1]=j;
}
}
}
return place;
}
}
运行结果如下图所示:
求一个简单的JAVA五子棋代码!! 网上复制的别来了!
以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化数组
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
// if(i==0){
// String str = "";
// str += j+" ";
// board[i][j]= str;
// }else if(i!=0j==0){
// String str = "";
// str += i+" ";
// board[i][j]= str;
// }else{
board[i][j] = "╋";
// }
}
}
}
//输出棋盘
public void printBoard() {
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判断所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x 1 || y = 16 | y 1) {
//System.out.println("输入错误,请从新输入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判断谁赢了
public void whoWin(Games wz) {
// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的
int xlabel;// 记录第一次找到某个棋子的x坐标
int ylabel;// 记录第一次找到某个棋子的y坐标
// ●○╋
// 判断人是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (i + 5 SIZE j + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = j; l i + 5; l++) {
xia += board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
// 判断电脑是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (j + 5 SIZE i + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles+"赢输了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = i; l i + 5; l++) {
xia += board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZE y == SIZE) {
System.out.println("程序结束");
System.exit(0);
}
if (x SIZE || x 0 || y SIZE | y 0) {
System.out.println("输入错误,请从新输入");
continue;
}
//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
} else {
System.out.println("此处已经有棋子,从新输入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
用JAVA实现五子棋悔棋代码
保存成.java文件直接运行编译
这是我回答的别人问题的答案地址
import java.util.*;
import java.io.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import javax.swing.*;
class Gobang extends JFrame implements Runnable, ActionListener
{
final static int Player=1;
final static int AI =-1;
ClassLoader cl = this.getClass().getClassLoader();
Toolkit tk = Toolkit.getDefaultToolkit();
int length=14, game_state, winner, check, step;
int grid[][] = new int[length][length];
int locX, locY /* �囱�竚 */, count /* 硈囱计 */, x, y /* 既��竚 */, displace_x=0, displace_y=0 /* �簿秖 */, direction;
ArrayList steps = new ArrayList(); /* 疠魁囱˙ */
JPopupMenu control_menu = new JPopupMenu(); /* �龄匡虫�� */
JMenuItem[] command = new JMenuItem[4];
String[] command_str={"�囱", "�郎", "弄郎", "�秨"};
int[][] dir = { {-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1} };
boolean[] dir2 = new boolean[8];
boolean turn;
String message;
final JDialog dialog = new JDialog(this, "叫匡�", true);
Font font=new Font("new_font", Font.BOLD, 20);
Grid grids[][] = new Grid[length][length];
Image white= tk.getImage(cl.getResource("res/white.png"));
Image black= tk.getImage(cl.getResource("res/black.png"));
Image title= tk.getImage(cl.getResource("res/title.png"));
Image temp;
JPanel boardPanel, bigpanel;
JRadioButton[] choice = new JRadioButton[2];
final static int Start =0;
final static int Select =1;
final static int Playing =2;
final static int End =3;
final static int nil=-1; /* 礚よ� */
final static int oblique_1 =0; /* ���オ� */
final static int oblique_2 =1; /* オ���� */
final static int horizontal =2; /* 绢� */
final static int vertical=3; /* �� */
Gobang()
{
super("き�囱");
boardPanel = new JPanel();
boardPanel.setLayout(new GridLayout(length, length, 0, 0));
boardPanel.setComponentOrientation(ComponentOrientation.RIGHT_TO_LEFT);
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
grids[i][j] = new Grid(i, j);
boardPanel.add(grids[i][j]);
}
bigpanel = new JPanel();
bigpanel.add(boardPanel, BorderLayout.CENTER);
getContentPane().add(bigpanel, BorderLayout.SOUTH);
game_state=Start;
ThreadStart();
dialog.setSize(160, 100);
dialog.setResizable(false);
dialog.setLocationRelativeTo(null);
ButtonGroup choice_group = new ButtonGroup();
JPanel choice_menu = new JPanel();
choice[0] = new JRadioButton("堵�", new ImageIcon(black), true);
choice[1] = new JRadioButton("フ�", new ImageIcon(white));
for(int i=0; ichoice.length; i++)
{
choice_menu.add(choice[i]);
choice_group.add(choice[i]);
}
for(int i=0; icommand.length; i++)
{
command[i] =new JMenuItem(command_str[i]);
command[i].addActionListener(this);
control_menu.add(command[i]);
}
JButton select = new JButton("絋)");
JPanel select_menu = new JPanel();
select_menu.add(select);
select.addActionListener(this);
dialog.getContentPane().add(choice_menu, BorderLayout.NORTH);
dialog.getContentPane().add(select_menu, BorderLayout.CENTER);
setIconImage(title);
setResizable(false);
setSize(300, 335);
setVisible(true);
setLocationRelativeTo(null);
}
public static void main(String[] arg)
{
Gobang application = new Gobang();
application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void actionPerformed(ActionEvent event)
{
if( event.getSource().equals(command[0]) )
{
if(steps.size()!=0)
undo();
}
else if(event.getSource().equals(command[1]) )
Save();
else if(event.getSource().equals(command[2]) )
Load();
else if(event.getSource().equals(command[3]) )
ReStart();
else
{
if(choice[1].isSelected())
{
temp=white;
white=black;
black=temp;
}
dialog.dispose();
}
}
public void WinCheck()
{
check = turn? Player: AI;
direction=oblique_1;
WinCheck2();
}
public void WinCheck2()
{
count=1;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX+displace_x;
y=locY+displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x+displace_x;
y=y+displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x-displace_x;
y=y-displace_y;
}
if(count=5)
{
game_state=End;
winner=check;
ThreadStart();
}
else if(direction!=nil)
WinCheck2();
}
public void ReStart()
{
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
grids[i][j].Initial();
winner=0;
steps.clear();
game_state=Playing;
}
public void gobangRandom()
{
displace_y=0;
do
{
displace_x=(int)(Math.random()*8);
x =locX+dir[displace_x][0];
y =locY+dir[displace_x][1];
if(!dir2[displace_x])
{
displace_y=displace_y+1;
dir2[displace_x]=true;
}
}while((x0 || x=length || y0 || y=length || grid[x][y]!=0) displace_y8);
for(int i=0; i8; i++)
dir2[i]=false;
if(x=0 xlength y=0 ylength grid[x][y]==0)
setMark(x, y);
else
gobangRandom2();
}
private void gobangRandom2()
{
do
{
x=(int)(Math.random()*length);
y=(int)(Math.random()*length);
}while(grid[x][y]!=0);
setMark(x, y);
}
private void gobangAI()
{
boolean play=true;
for(int i=2; i0; i--)
{
play=!play;
gobangAI4(play);
if(turn)
return;
}
for(int i=7; i=4; i--)
{
play=!play;
step=i/2;
gobangAI2(play);
if(turn)
return;
}
gobangAI5();
if(!turn)
gobangRandom();
}
private void gobangAI2(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
if(turn)
break;
if(grid[i][j] == check)
{
count=1;
direction=oblique_1;
gobangAI3(i, j);
}
}
}
private void gobangAI3(int x, int y)
{
if(count==1)
{
locX=x;
locY=y;
}
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
break;
case oblique_2: displace_x=displace_y=1;
break;
case horizontal: displace_x=1;
displace_y=0;
break;
case vertical: displace_x=0;
displace_y=1;
break;
}
x=x+displace_x;
y=y+displace_y;
if(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
if(count==step)
{
if(x+displace_x=0 x+displace_xlength y+displace_y=0 y+displace_ylength grid[x+displace_x][y+displace_y]==0)
{
if(x-step*displace_x0 || x-step*displace_x=length || y-step*displace_y0 || y-step*displace_y=length || !gobang_SpaceAI(x+displace_x, y+displace_y) || (grid[x-step*displace_x][y-step*displace_y]!=0 step3) ) /* 癸翴�猵 */
gobangAI3_2();
else
setMark2(x+displace_x, y+displace_y);
}
else
gobangAI3_2();
}
else
gobangAI3(x, y);
}
else
gobangAI3_2();
}
private void gobangAI3_2()
{
if(direction!=vertical)
{
count=1;
direction=direction+1;
gobangAI3(locX, locY);
}
}
private void gobangAI4(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
if(turn)
break;
if(grid[i][j]==0)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI4();
}
}
}
private void gobangAI4()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX+displace_x;
y=locY+displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x+displace_x;
y=y+displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x-displace_x;
y=y-displace_y;
}
if(count=4)
setMark(locX, locY);
else if(direction!=nil)
gobangAI4();
}
private void gobangAI5()
{
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
if(turn)
break;
if(grid[i][j]==-1)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI5_2();
}
}
}
/* 璸衡硈絬�フ耞糷 */
private void gobangAI5_2()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX+displace_x;
y=locY+displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==0 count4)
{
count=count+1;
x=x+displace_x;
y=y+displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
if(count==4 x=0 xlength y=0 ylength grid[x][y]==0)
setMark(locX+displace_x, locY+displace_y);
else if(count1)
{
count = count==4? 3: count;
while(x=0 xlength y=0 ylength grid[x][y]==0 count4)
{
count=count+1;
x=x-displace_x;
y=y-displace_y;
}
if(count==4)
setMark(locX+displace_x, locY+displace_y);
else if(direction!=nil)
gobangAI5_2();
}
else if(direction!=nil)
gobangAI5_2();
}
private boolean gobang_SpaceAI(int x, int y) /* 璸衡逞缁�フ�竚 */
{
int space=0;
do
{
space=space+1;
x=x+displace_x;
y=y+displace_y;
}while(x=0 xlength y=0 ylength grid[x][y]==0 space4);
if(space+count=5) /* 逞缁�フ场だΤ硈絬ぇ�� */
return true;
else
{
space=0;
x=locX-displace_x;
y=locY-displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==0 space4)
{
space=space+1;
x=x-displace_x;
y=y-displace_y;
}
if(space+count=5) /* 逞缁�フ场だΤ硈絬ぇ�� */
return true;
else
return false;
}
}
public void ThreadStart()
{
new Thread(this).start();
}
private void setMark(int x, int y)
{
steps.add(grids[x][y]);
grids[x][y].setValue(-1);
WinCheck();
turn=true;
}
/* 璸衡�ê�よ�Τ�隔 */
private void setMark2(int x, int y)
{
int space=0, temp_x=x, temp_y=y;
do
{
space=space+1;
temp_x=temp_x+displace_x;
temp_y=temp_y+displace_y;
}while(temp_x=0 temp_xlength temp_y=0 temp_ylength grid[temp_x][temp_y]==0 space4);
if(space+step=5)
setMark(x, y);
else
setMark(x-(step+1)*displace_x, y-(step+1)*displace_y); /* э�癸翴 */
}
public void run()
{
try
{
switch(game_state)
{
case Start: Thread.sleep(2000);
dialog.show();
game_state=Playing;
repaint();
break;
case End: repaint();
Thread.sleep(1500);
ReStart();
repaint();
break;
}
}
catch(InterruptedException ex)
{
}
}
public void paint(Graphics g)
{
super.paint(g);
switch(game_state)
{
case Start: g.drawString("2005.7 by Yu Lin Tao", 91, 240);
g.setFont(font);
g.setColor(Color.BLUE);
g.drawString("Gobang", 112, 120);
g.drawImage(title, 134, 135, this);
break;
case Playing:
case End:
g.drawString("�产: 筿福:", 105, 40);
g.drawImage(black, 132, 30, this);
g.drawImage(white, 182, 30, this);
if(winner!=0)
{
g.setFont(font);
g.setColor(Color.RED);
message = winner==1? "�墓�":"�块�";
g.drawString(message, 120, 185);
}
break;
}
}
public void undo()
{
if(steps.size()0)
{
for(int i=0; i2; i++)
{
((Grid)steps.get(steps.size()-1)).Initial();
steps.remove(steps.size()-1);
}
}
}
private void Save()
{
String str;
try
{
File file = new File("innings.men");
file.createNewFile();
BufferedWriter write = new BufferedWriter(new FileWriter(file));
for(int i=0; isteps.size(); i++)
{
str=(((Grid)steps.get(i)).getLocX())+","+(((Grid)steps.get(i)).getLocY())+","+(((Grid)steps.get(i)).getValue());
write.write(str);
write.newLine();
}
write.close();
}
catch(Exception ex)
{
}
}
private void Load()
{
try
{
String[] step_array;
String str;
File file = new File("innings.men");
if(!file.exists())
{
JOptionPane.showMessageDialog(null, "⊿Τ�郎");
return;
}
BufferedReader read = new BufferedReader(new FileReader(file));
ReStart();
while(read.ready())
{
str=read.readLine();
step_array=str.split(",");
grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])].setValue(Integer.parseInt(step_array[2]));
steps.add(grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])]);
}
}
catch(Exception ex)
{
}
}
private class Grid extends JPanel implements MouseListener
{
int x, y, value;
boolean selected;
public Grid(int x, int y)
{
this.x=x;
this.y=y;
addMouseListener(this);
}
public void mousePressed(MouseEvent event)
{
if(game_state==Playing)
{
int button=event.getButton();
if(button==MouseEvent.BUTTON1)
{
if(value==0)
{
steps.add(this);
setValue(1);
WinCheck();
turn=false;
if(game_state==Playing)
gobangAI();
}
}
else
control_menu.show(this, event.getX(), event.getY());
}
}
public void mouseEntered(MouseEvent event)
{
if(game_state==Playing)
setSelected(true);
}
public void mouseExited(MouseEvent event)
{
if(game_state==Playing)
setSelected(false);
}
public void mouseClicked(MouseEvent event)
{
}
public void mouseReleased(MouseEvent event)
{
}
public Dimension getPreferredSize()
{
return new Dimension(20, 20);
}
public Dimension getMinimumSize()
{
return getPreferredSize();
}
public int getLocX()
{
return x;
}
public int getLocY()
{
return y;
}
public int getValue()
{
return value;
}
public void Initial()
{
value=grid[x][y]=0;
selected=false;
repaint();
}
public void setValue(int new_value)
{
locX=x;
locY=y;
value=grid[x][y]=new_value;
repaint();
}
public void setSelected(boolean select)
{
selected=select;
repaint();
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(game_state!=Start game_state!=Select)
{
g.drawLine(0, 10, 19, 10);
g.drawLine(10, 0, 10, 19);
/* 礶娩絬 */
g.setColor(Color.BLUE);
if(x==0)
g.drawLine(0, 0, 19, 0);
else if(x==length-1)
g.drawLine(0, 19, 19, 19);
if(y==0)
g.drawLine(19, 0, 19, 19);
else if(y==length-1)
g.drawLine(0, 0, 0, 19);
if(selected)
setBackground(Color.WHITE);
else
setBackground(Color.LIGHT_GRAY);
}
//g.drawString(x+" "+y, 1, 10);
if(value!=0)
{
temp = value==1? black: white;
g.drawImage(temp, 4, 4, this);
}
}
}
}
java五子棋源代码判断输赢,希望帮忙指出错误并完善
判断5子连珠的方法
1:X相同
Y等差1
2:Y相同
X等差1
3:XY都等差1
假设你你确实是按照XY做的,那么,你将黑子的XY放在数组(ListINT,INT)里,白子也是。
没落完一子
对数组里的进行排序,先按照X排,然后按照Y排。每次只需要排最后一个就好了(可以不用LIST,其他方式也行。)。
判断结果
1:是否有5个差为1/0的X
2:是否有5个差为1/0的Y
1
2都满足,即获胜。
java课程设计,做了网络五子棋,老师要我加复盘的功能,怎么实现?思路
这个很简单。五子棋棋盘是一个二维数组,然后2数组里面有每个位置上只能有3个值,0,1,2,0表示没有棋子,1表示白棋,2表示黑棋。然后你用一个类把二维数组封装起来,然后保存每一步时候的状态就OK了。
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