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java文字闯关道具代码 用java做个文字剧情游戏
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如何用java编写闯关游戏背景
多线程运行java文字闯关道具代码,给你个不完善的例子吧~~是个迷宫的游戏java文字闯关道具代码,但是没有实现到迷宫的功能
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Migong
{
public static void main(String args[])
{
Myframe frame=new Myframe();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.show();
Mythread thread=new Mythread();
thread.run();
}
}
class Myframe extends JFrame
{
public Myframe()
{
super("迷宫小游戏");
setSize(440,440);
Mypanel panel=new Mypanel();
Container pane=getContentPane();
pane.add(panel);
}
}
class Mypanel extends JPanel
implements KeyListener
{
private int m=0;
private int n=0;
private int k=0;
private Image image1;
private Image image2;
//private int selection;
public Mypanel()
{
image2=Toolkit.getDefaultToolkit().getImage("liang.gif");
image1=Toolkit.getDefaultToolkit().getImage("miqi.gif");
MediaTracker tracker=new MediaTracker(this);
tracker.addImage(image1,1);
try
{
tracker.waitForID(1);
tracker.waitForID(2);
}
catch(InterruptedException exception)
{ }
addKeyListener(this);
JOptionPane.showConfirmDialog(
null,"Are you get ready?","确定java文字闯关道具代码!",JOptionPane.OK_CANCEL_OPTION,
JOptionPane.WARNING_MESSAGE
);
}
public boolean isFocusTraversable()
{
return true;
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(Color.BLACK);
int x1=40;
int y1=40;
for(int i=0;i10;i++)
{
g.drawLine(0,y1,400,y1);
g.drawLine(x1,0,x1,400);
x1=x1+40;
y1=y1+40;
}
g.drawImage(image1,m,n,40,40,null);
g.drawImage(image2,360,360,40,40,null);
}
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode()==83)
{
if(n360)
{n=n+40; repaint();}
}
else if(e.getKeyCode()==87)
{
if(n0)
{n=n-40; repaint();}
}
else if(e.getKeyCode()==65)
{
if(m0)
{m=m-40; repaint();}
}
else if(e.getKeyCode()==68)
{
if(m360)
{ m=m+40; repaint(); }
}
else
{}
if(m==360n==360)
{JOptionPane.showConfirmDialog(null,"You Win","OVER",JOptionPane.OK_OPTION);br/ }
}
public void keyReleased(KeyEvent e)
{
}
public void keyTyped(KeyEvent e)
{
}
}
class Mythread extends Thread
{
public Mythread()
{
}
public void run()
{
for(int i=0;i50;i++)
{
try{
Thread.sleep(1000);
if(i==15)
{
JOptionPane.showConfirmDialog(null,"Game over","OVER",JOptionPane.OK_OPTION);
}
}
catch(InterruptedException e)
{}
}
}
}
简单的java程序 小学数学闯关游戏 多谢高分
有4个类 MainFrame,Question,QuestionPanel,ResultPanel
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class MainFrame extends JFrame {
public static final int M_WIDTH = 500, M_HEIGHT = 800;
public static final int SIZE = 10;
public static final int MAX_LEVEL = 3;
private int level;
private QuestionPanel[] questions;
private JPanel showingPanel, toolBar;
private int[] scores;
private JButton start, next, submit;
private boolean first;
MainFrame() {
this.setTitle("数学测试0.1");
this.setBounds(100, 100, M_WIDTH, M_HEIGHT);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.initialization();
showingPanel = new JPanel();
start = new JButton("开始");
ButtonMonitor bm = new ButtonMonitor();
start.addActionListener(bm);
submit = new JButton("提交");
submit.addActionListener(bm);
next = new JButton("下一关");
next.addActionListener(bm);
toolBar = new JPanel();
toolBar.add(start);
this.add(toolBar, BorderLayout.SOUTH);
this.setVisible(true);
}
public void initialization() {
level = 1;
scores = new int[MAX_LEVEL];
questions = new QuestionPanel[SIZE];
first = true;
}
public void doQuestion() {
this.remove(showingPanel);
toolBar.remove(next);
if (first) {
toolBar.remove(start);
}
showingPanel = new JPanel();
showingPanel.setLayout(new GridLayout(SIZE, 0));
for (int i = 0; i SIZE; i++) {
questions[i] = new QuestionPanel(new Question(level));
showingPanel.add(questions[i]);
}
this.add(showingPanel, BorderLayout.CENTER);
toolBar.add(submit);
showingPanel.updateUI();
toolBar.updateUI();
}
public void doNext() {
int sum = 0;
for (int i = 0; i MAX_LEVEL; i++) {
sum += scores[i];
}
if (level != MAX_LEVEL) {
int flag = 500 * level;
System.out.println(sum);
if (sum flag) {
level++;
this.doQuestion();
} else {
JOptionPane.showMessageDialog(null, "java文字闯关道具代码你分数没高过" + (flag) + "游戏结束");
}
} else {
JOptionPane.showMessageDialog(null, "游戏结束java文字闯关道具代码你总分:" + sum);
}
}
public void doSubmit() {
int sum = 0;
for (int i = 0; i SIZE; i++) {
String temp = questions[i].getAnswer().getText();
if (!temp.isEmpty()) {
try {
int answer = Integer.parseInt(temp);
if (answer == questions[i].getQuestion().getAnswer()) {
sum += 100;
}
} catch (Exception e) {
}
}
}
scores[level - 1] = sum;
this.remove(showingPanel);
showingPanel = new ResultPanel(level, scores);
this.add(showingPanel, BorderLayout.CENTER);
toolBar.remove(submit);
toolBar.add(next);
showingPanel.updateUI();
toolBar.updateUI();
}
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
new MainFrame();
}
class ButtonMonitor implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
String key = e.getActionCommand();
if (key.equals("提交")) {
doSubmit();
} else if (key.equals("开始")) {
doQuestion();
} else if (key.equals("下一关")) {
doNext();
}
}
}
}
import java.util.Random;
public class Question {
private String[] operators = { "+", "-", "*", "/" };
private int first;
private int second;
private int modifior;
private int answer;
Question(int level) {
Random r = new Random();
switch (level) {
case 1:
if (r.nextBoolean()) {
modifior = 0;
first = r.nextInt(10) + 1;
second = r.nextInt(10) + 1;
answer = first + second;
} else {
modifior = 1;
first = r.nextInt(20) + 1;
second = r.nextInt(first) + 1;
answer = first - second;
}
break;
case 2:
first = r.nextInt(9) + 1;
second = r.nextInt(9) + 1;
if (r.nextBoolean()) {
modifior = 2;
answer = first * second;
} else {
modifior = 3;
answer = first;
first = first * second;
}
break;
case 3:
modifior = r.nextInt(4);
switch (modifior) {
case 0:
first = r.nextInt(40)+10;
second = r.nextInt(40)+10;
answer = first + second;
break;
case 1:
first = r.nextInt(80)+20;
second = r.nextInt(first-10)+11;
answer = first -second;
break;
case 2:
first = r.nextInt(10)+1;
second = r.nextInt(10)+1;
answer = first * second;
break;
case 3:
first = r.nextInt(10)+1;
second = r.nextInt(10)+1;
answer = first;
first = first * second;
break;
}
break;
}
}
public String toQuestionForm() {
String result = "" + first + " " + operators[modifior] +" " +second + " = ";
return result;
}
public int getFirst() {
return first;
}
public void setFirst(int first) {
this.first = first;
}
public int getSecond() {
return second;
}
public void setSecond(int second) {
this.second = second;
}
public int getModifior() {
return modifior;
}
public void setModifior(int modifior) {
this.modifior = modifior;
}
public int getAnswer() {
return answer;
}
public void setAnswer(int answer) {
this.answer = answer;
}
}
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class QuestionPanel extends JPanel {
private JLabel questionLabel;
private JTextField answer;
private Question question;
QuestionPanel(Question question) {
this.question = question;
questionLabel = new JLabel();
questionLabel.setText(this.question.toQuestionForm());
answer = new JTextField(2);
this.add(questionLabel);
this.add(answer);
}
public JLabel getQuestionLabel() {
return questionLabel;
}
public JTextField getAnswer() {
return answer;
}
public Question getQuestion() {
return question;
}
public void setLabel(String label){
this.questionLabel.setText(label);
}
public void setQuestion(Question question){
this.question = question;
}
public void setAnswer(String text){
this.answer.setText(text);
}
}
import java.awt.GridLayout;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class ResultPanel extends JPanel {
private int level;
private int [] scores;
ResultPanel(int level,int [] scores){
this.level = level;
this.scores = scores;
this.setLayout(new GridLayout(MainFrame.MAX_LEVEL*2+1, 0));
for(int i=0;ilevel;i++){
JPanel temp1 = new JPanel();
temp1.add(new JLabel("第"+(i+1)+"关分数"));
JPanel temp2 = new JPanel();
temp2.add(new JLabel(""+scores[i]));
this.add(temp1);
this.add(temp2);
}
}
}
用java做一个数独游戏,有现成代码,只需弄一下文字的东西就可以啦,不用太复杂,普普通通的就行.
public class ShuDu {
/**存储数字的数组*/
static int[][] n = new int[9][9];
/**生成随机数字的源数组java文字闯关道具代码,随机数字从该数组中产生*/
static int[] num = {1,2,3,4,5,6,7,8,9};
public static void main(String[] args) {
//生成数字
for(int i = 0;i 9;i++){
//尝试填充的数字次数
int time = 0;
//填充数字
for(int j = 0;j 9;j++){
//产生数字
n[i][j] = generateNum(time);
//如果返回值为0java文字闯关道具代码,则代表卡住,退回处理
//退回处理的原则是java文字闯关道具代码:如果不是第一列,则先倒退到前一列,否则倒退到前一行的最后一列
if(n[i][j] == 0){
//不是第一列,则倒退一列
if(j 0){
j-=2;
continue;
}else{//是第一列,则倒退到上一行的最后一列
i--;
j = 8;
continue;
}
}
//填充成功
if(isCorret(i,j)){
//初始化time,为下一次填充做准备
time = 0;
}else{ //继续填充
//次数增加1
time++;
//继续填充当前格
j--;
}
}
}
//输出结果
for(int i = 0;i 9;i++){
for(int j = 0;j 9;j++){
System.out.print(n[i][j] + " ");
}
System.out.println();
}
}
/**
* 是否满足行、列和3X3区域不重复的要求
* @param row 行号
* @param col 列号
* @return true代表符合要求
*/
public static boolean isCorret(int row,int col){
return (checkRow(row) checkLine(col) checkNine(row,col));
}
/**
* 检查行是否符合要求
* @param row 检查的行号
* @return true代表符合要求
*/
public static boolean checkRow(int row){
for(int j = 0;j 8;j++){
if(n[row][j] == 0){
continue;
}
for(int k =j + 1;k 9;k++){
if(n[row][j] == n[row][k]){
return false;
}
}
}
return true;
}
/**
* 检查列是否符合要求
* @param col 检查的列号
* @return true代表符合要求
*/
public static boolean checkLine(int col){
for(int j = 0;j 8;j++){
if(n[j][col] == 0){
continue;
}
for(int k =j + 1;k 9;k++){
if(n[j][col] == n[k][col]){
return false;
}
}
}
return true;
}
/**
* 检查3X3区域是否符合要求
* @param row 检查的行号
* @param col 检查的列号
* @return true代表符合要求
*/
public static boolean checkNine(int row,int col){
//获得左上角的坐标
int j = row / 3 * 3;
int k = col /3 * 3;
//循环比较
for(int i = 0;i 8;i++){
if(n[j + i/3][k + i % 3] == 0){
continue;
}
for(int m = i+ 1;m 9;m++){
if(n[j + i/3][k + i % 3] == n[j + m/3][k + m % 3]){
return false;
}
}
}
return true;
}
/**
* 产生1-9之间的随机数字
* 规则java文字闯关道具代码:生成的随机数字放置在数组8-time下标的位置,随着time的增加,已经尝试过的数字将不会在取到
* 说明:即第一次次是从所有数字中随机,第二次时从前八个数字中随机,依次类推,
* 这样既保证随机,也不会再重复取已经不符合要求的数字,提高程序的效率
* 这个规则是本算法的核心
* @param time 填充的次数,0代表第一次填充
* @return
*/
public static int generateNum(int time){
//第一次尝试时,初始化随机数字源数组
if(time == 0){
for(int i = 0;i 9;i++){
num[i] = i + 1;
}
}
//第10次填充,表明该位置已经卡住,则返回0,由主程序处理退回
if(time == 9){
return 0;
}
//不是第一次填充
//生成随机数字,该数字是数组的下标,取数组num中该下标对应的数字为随机数字
int ranNum = (int)(Math.random() * (9 - time));
//把数字放置在数组倒数第time个位置,
int temp = num[8 - time];
num[8 - time] = num[ranNum];
num[ranNum] = temp;
//返回数字
return num[8 - time];
}
}
在网上找的
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