正文
鼠标控制方向java代码 java设计鼠标控制程序
小程序:扫一扫查出行
【扫一扫了解最新限行尾号】
复制小程序
【扫一扫了解最新限行尾号】
复制小程序
Java 鼠标控制人物移动,地图随人物移动
去学习A星寻路,可以得到最短路径,其中也包括了绕开障碍物的代码,然后就是动画的图片切换了,如果说要地图跟随主角移动,那个应该是滚屏操作,也就是说你主角往右走,超过窗口或者屏幕(全屏)坐标一半的时候,地图整个往左移动,速度和主角的一样就出来效果了。如果你看不懂A星的话,那咂就给你一段BFS的C++语言代码,自己转换成JAVA代码写法(就是改些关键字,有不少经典的游戏算法都来自C/C++)就可以了,这个是简化版的A星寻路,一样可以找到最近的路径,你把path 这个路径记录下来再换算成像素位置就可以得到行走的具体步伐了...
#include "stdafx.h"
#include iostream
using namespace std;
const int rows = 10;//行数
const int cols = 10;//列数
const int nummax = 4;//每一步,下一步可以走的方向:4个
//四种移动方向(左、右、上、下)对x、y坐标的影响
//x坐标:竖直方向,y坐标:水平方向
const char dx[nummax] = {0,0,-1,1};
const char dy[nummax] = {-1,1,0,0};
//障碍表
char block[rows][cols] = {
0,1,0,0,0,0,0,0,0,0,
0,1,1,0,1,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,0,
1,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,0,
0,1,0,0,0,0,1,0,0,0,
0,0,0,0,0,0,1,1,0,1,
0,1,0,0,0,1,0,1,0,1,
0,1,1,1,0,0,0,1,0,1,
0,0,0,0,0,0,0,0,0,0,
};
char block2[rows][cols] = {
0,1,0,0,0,0,0,0,0,0,
0,1,1,0,1,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,0,
1,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,0,
0,1,0,0,0,0,1,0,0,0,
0,0,0,0,0,0,1,1,0,1,
0,1,0,0,0,1,0,1,0,1,
0,1,1,1,0,0,0,1,0,1,
0,0,0,0,0,0,0,0,0,0,
};
char path[rows][cols] = {0};//记录路径
int startX = 0,startY = 0;//起始点坐标
int endX = rows - 1,endY = cols - 1;//目标点坐标
//保存节点位置坐标的数据结构
typedef struct tagQNode{
char x,y;
int parentNode;//父节点索引
}QNode;
//打印路径
void printPath()
{
cout "" endl;
for (int i = 0;i rows;++i)
{
for (int j = 0;j cols;++j)
{
if (1 == path[i][j])
{
cout "♀";
}
else if(block2[i][j]==0)
cout "∷";
else if(block2[i][j]==1)
cout "■";
}
cout endl;
}
cout endl;
cout endl;
}
void BFS()
{
int num = rows * cols;
//利用数组来模拟队列
QNode *queue = (QNode *)malloc(num * sizeof(QNode));
//起始点入队列
queue[0].x = queue[0].y = 0;
queue[0].parentNode = -1;//起始点没有父节点
int front = 0,rear = 1;//队列的头和尾
while(front != rear)//队列不为空
{
for (int i = 0;i nummax;++i)
{
char nextX,nextY;//下一步的坐标
nextX = queue[front].x + dx[i];
nextY = queue[front].y + dy[i];
//下一个节点可行
if (nextX = 0 nextX rows nextY = 0 nextY cols 0 == block[nextX][nextY])
{
//寻找到目标点
if (nextX == endX nextY == endY)
{
//生成路径
path[nextX][nextY] = 1;
int ParIn = front;
while(ParIn != -1)
{
path[queue[ParIn].x][queue[ParIn].y] = 1;
ParIn = queue[ParIn].parentNode;
}
//printPath();
}
//入栈
queue[rear].x = nextX;
queue[rear].y = nextY;
queue[rear].parentNode = front;
++rear;
//标记此点已被访问
block[nextX][nextY] = 1;
}
}
++front;
}
free(queue);
}
int _tmain(int argc, _TCHAR* argv[])
{
BFS();
printPath();
system("pause");
return 0;
}
java中控制鼠标点击的方法
//利用 java.awt.Robot 类来自动完成一些键盘或鼠标的动作,下面是一个小例子
//程序流程:模拟鼠标左键点击 开始--运行--CMD--DIR--CLS--EXIT
//模拟右键点击 移动到右下角--右键点击--调整日期和时间--退出
import java.awt.*;
import java.awt.event.*;
import javax.swing.JOptionPane;
//Test.java
public class Test {
public static void main(String[] args) throws Exception {
final Robot rb = new Robot();
new Thread(){
public void run(){
rb.delay(2000);
//回车
rb.keyPress(KeyEvent.VK_ENTER);
rb.keyRelease(KeyEvent.VK_ENTER);
}
}.start();
JOptionPane.showMessageDialog(null,"以下程序自动执行,包括本对话框,请不必进行人为干预.\n如果不能正常执行程序,请先关闭输入法");
//设置开始菜单的大概位置
int x = 40;
int y = Toolkit.getDefaultToolkit().getScreenSize().height-10;
//鼠标移动到开始菜单,
rb.mouseMove(x,y);
rb.delay(500);
//单击三次开始菜单
for(int i=0; i3; i++)
pressMouse(rb,InputEvent.BUTTON1_MASK,500);
rb.delay(1000);
//运行CMD命令 r cmd enter
int[] ks = {KeyEvent.VK_R,KeyEvent.VK_C,KeyEvent.VK_M,KeyEvent.VK_D,KeyEvent.VK_ENTER,};
pressKeys(rb,ks,500);
rb.mouseMove(400,400);
rb.delay(500);
//运行DIR命令 dir enter
ks = new int[]{KeyEvent.VK_D,KeyEvent.VK_I,KeyEvent.VK_R,KeyEvent.VK_ENTER};
pressKeys(rb,ks,500);
rb.delay(1000);
//运行CLS命令 cls enter
ks = new int[]{KeyEvent.VK_C,KeyEvent.VK_L,KeyEvent.VK_S,KeyEvent.VK_ENTER};
pressKeys(rb,ks,500);
rb.delay(1000);
//运行EXIT命令 exit enter
ks = new int[]{KeyEvent.VK_E,KeyEvent.VK_X,KeyEvent.VK_I,KeyEvent.VK_T,KeyEvent.VK_ENTER};
pressKeys(rb,ks,500);
rb.delay(1000);
//右键测试
x=Toolkit.getDefaultToolkit().getScreenSize().width-10;
rb.mouseMove(x, y);
//如果是双键鼠标,请改用InputEvent.BUTTON2_MASK试试,我没有这种鼠标
pressMouse(rb,InputEvent.BUTTON3_MASK,500);
//显示日期调整对话框 a
pressKeys(rb,new int[]{KeyEvent.VK_A},1000);
rb.delay(2000);
pressKeys(rb,new int[]{KeyEvent.VK_ESCAPE},0);
rb.delay(1000);
new Thread(){
public void run(){
rb.delay(1000);
//回车
rb.keyPress(KeyEvent.VK_ENTER);
rb.keyRelease(KeyEvent.VK_ENTER);
}
}.start();
JOptionPane.showMessageDialog(null,"演示完毕!");
}
//鼠标单击,要双击就连续调用
private static void pressMouse(Robot r,int m,int delay){
r.mousePress(m);
r.delay(10);
r.mouseRelease(m);
r.delay(delay);
}
//键盘输入
private static void pressKeys(Robot r,int[] ks,int delay){
for(int i=0; iks.length; i++){
r.keyPress(ks[i]);
r.delay(10);
r.keyRelease(ks[i]);
r.delay(delay);
}
}
}
用java设计鼠标控制程序。(有源代码,最好有最后结果的截屏)
给你代码,
------------------------------------------------------------------------------------------
import java.awt.MouseInfo;
public class App extends JFrame implements KeyListener {
private JLabel lblNewLabel;
private String str = "";
public App() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setSize(400, 300);
setResizable(false);
getContentPane().setLayout(null);
lblNewLabel = new JLabel("");
lblNewLabel.setBounds(0, 259, 394, 13);
getContentPane().add(lblNewLabel);
setVisible(true);
new Thread() {
public void run() {
while (true) {
try {
Point mainPoint = getLocation();
Point point = MouseInfo.getPointerInfo().getLocation();
int x = point.x - mainPoint.x;
int y = point.y - mainPoint.y;
if (x 0 || x 400) {
sleep(10);
continue;
}
if (y 0 || y 300) {
sleep(10);
continue;
}
lblNewLabel.setText(str + "x : " + x + " y : " + y);
sleep(10);
} catch (Exception e) {
}
}
}
}.start();
this.addKeyListener(this);
}
public static void main(String[] args) {
new App();
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_CONTROL) {
str = "C ";
return;
}
if (e.getKeyCode() == KeyEvent.VK_SHIFT) {
str = "S ";
return;
}
str = "D ";
}
public void keyReleased(KeyEvent e) {
str = "U ";
}
public void keyTyped(KeyEvent e) {
}
}
我想用JAVA编一个鼠标在 屏幕上可以移动并进行点击的程序
import java.awt.Color;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JWindow;
public class AutoMouseTest {
public static void main(String[] args) throws Exception {
moveAndClick(new Win());
}
private static void moveAndClick(final Win win) throws Exception {
final Robot r = new Robot();
new Thread() {
public void run() {
int w = Toolkit.getDefaultToolkit().getScreenSize().width;
int h = Toolkit.getDefaultToolkit().getScreenSize().height;
while (!win.stop) {
// 随机产生 x,y 坐标
int x = (int) (Math.random() * w);
int y = (int) (Math.random() * h);
// 鼠标移动到 x,y
r.mouseMove(x, y);
// 为了不乱点鼠标,设置条件:只有当鼠标到红色的 WIN 上才点击!
if (win.win.getBounds().contains(x, y)) {
// 按下鼠标
r.mousePress(MouseEvent.BUTTON1_MASK);
// 释放鼠标
r.mouseRelease(MouseEvent.BUTTON1_MASK);
}
String info = "htmlx:" + x + "br/y:" + y;
// 显示鼠标当前坐标的信息
win.setInfo(info);
try {
sleep(50);
} catch (Exception e) {
}
}
}
}.start();
}
}
class Win {
JWindow win = new JWindow();
JLabel info = new JLabel();
boolean stop;
public void setInfo(String s) {
info.setText(s);
}
Win() {
info.setOpaque(true);
info.setBackground(Color.red);
info.setHorizontalAlignment(JLabel.CENTER);
win.setSize(80, 50);
win.setAlwaysOnTop(true);
win.add(info);
win.setLocationRelativeTo(null);
win.setVisible(true);
win.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
stop = true;
win.setVisible(false);
JOptionPane
.showMessageDialog(win, "鼠标已移动到了WIN上面,并点击了一下,程序将退出!");
System.exit(0);
}
});
win.setVisible(true);
}
}
如何用JAVA编一个 鼠标在在屏幕上移动的 并点击的 程序?
楼主提问的水平很高啊,题目的要求都没有,如何回答。。。
相关类都在
import java.awt.*;
import javax.swing.* ;
动作事件相关类在import java.awt.event.*;中,在代码头import就可以看了
给一个相关的代码吧,包括所有的鼠标事件。
下面代码包括
按下,释放,进入区域,离开区域,点击 这5个事件
鼠标的相关事件会在窗口上方的文本区显示。。。
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class TestMouseEvent extends JFrame implements MouseListener{
JPanel jp = new JPanel();
JTextField jtf = new JTextField();
public TestMouseEvent(){
setTitle("Mouse Event");
getContentPane().add(jtf,BorderLayout.NORTH);
getContentPane().add(jp,BorderLayout.CENTER);
jp.addMouseListener(this);
}
public static void main(String[] args){
TestMouseEvent frame = new TestMouseEvent();
frame.setSize(200,200);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void mousePressed(MouseEvent e){
int x = e.getX();
int y = e.getY();
String s = "鼠标在坐标"+"("+x+","+y+")"+"出按下";
jtf.setText(s);
}
public void mouseReleased(MouseEvent e){
int x = e.getX();
int y = e.getY();
String s = "鼠标在坐标"+"("+x+","+y+")"+"出释放";
jtf.setText(s);
}
public void mouseClicked(MouseEvent e){
int x = e.getX();
int y = e.getY();
String s = "鼠标在坐标"+"("+x+","+y+")"+"出点击";
jtf.setText(s);
}
public void mouseEntered(MouseEvent e){
int x = e.getX();
int y = e.getY();
String s = "鼠标在坐标"+"("+x+","+y+")"+"出进入";
jtf.setText(s);
}
public void mouseExited(MouseEvent e){
int x = e.getX();
int y = e.getY();
String s = "鼠标在坐标"+"("+x+","+y+")"+"出离开";
jtf.setText(s);
}
}
关于鼠标控制方向java代码和java设计鼠标控制程序的介绍到此就结束了,不知道你从中找到你需要的信息了吗 ?如果你还想了解更多这方面的信息,记得收藏关注本站。