正文
Unity 将一个类序列化并以 ".asset" 类型存储在 Resources 文件夹下
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概念:
序列化 (Serialization)将对象的状态信息转换为可以存储或传输的形式的过程。在序列化期间,对象将其当前状态写入到临时或持久性存储区。以后,可以通过从存储区中读取或反序列化对象的状态,重新创建该对象。
实现例子:
写一个MyClass类,提供了可被序列化的属性,不用其余操作,如下:
using UnityEngine;
using UnityEditor;[InitializeOnLoad]
public class MyClass : ScriptableObject
{ public void SetBoolenTest(bool value)
{
boolenTest = value;
DirtyEditor();
} public void SetIntTest(int value)
{
intTest = value;
DirtyEditor();
} public void SetStrTest(string value)
{
strTest = value;
DirtyEditor();
} public void SetStrIndex(int index)
{
strIndex = index;
SetStrTest(strList[index]);
DirtyEditor();
} private void DirtyEditor()
{
EditorUtility.SetDirty(Instance);
} public bool BoolenTest
{
get
{
return Instance.boolenTest;
}
}
public int IntTest
{
get
{
return Instance.intTest;
}
}
public string StrTest
{
get
{
return Instance.strTest;
}
}
public int StrIndex
{
get
{
return strIndex;
}
} [SerializeField]
private bool boolenTest = true;
[SerializeField]
private int intTest = ;
[SerializeField]
private string strTest = "hello world";
[SerializeField]
private int strIndex = ; public string[] strList = new string[] { "str_1", "str_2", "str_3" }; private static MyClass _instance;
public static MyClass Instance
{
get
{
if (_instance == null)
{
_instance = Resources.Load("MyClass") as MyClass;
}
if (_instance == null)
{
_instance = CreateInstance<MyClass>();
AssetDatabase.CreateAsset(_instance, "Assets/Resources/MyClass.asset");
}
return _instance;
}
}
}
写一个测试类,不用其余操作,如下:
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;public class ToolsTest : MonoBehaviour { // Use this for initialization
void Start () { } // Update is called once per frame
void Update () { } [MenuItem("EditorTools/Test")]
public static void Test()
{
var myClass = MyClass.Instance;
myClass.SetIntTest();
myClass.SetBoolenTest(false);
myClass.SetStrTest("hello,I am black"); }
}
Unity菜单栏会出现 EditorTools —Test 按钮,此时新建一个Resources文件夹,然后点击按钮(没有Resources文件夹点击按钮没反应),就会在Resources文件夹下产生一个存储的文件,(没有反应的话重新打开此场景)如下: